As for the rest of the game, it is, quite simply, the greatest 3D Mario experience ever.Â Indeed, I would go so far as to say the level designs are the most clever and innovative I've seen in any game.Â The first Super Mario Galaxy had some great levels, don't get me wrong, but with the sequel, it's as if the developers truly realized the potential of the premise of "Mario in Space".Â The new power-ups, like the Drill, Cloud Flower, and Rock Mushroom, are well implemented.Â The Drill is my favorite of the new abilities, allowing Mario to tunnel through soft earth at breakneck speed, switching between the surfaces of worlds in a dizzying snap.Â
I decided to run a Video Game Party for the end of the year maker lunch in the high school library. The main event was Makey Makey controlled Super Mario Bros on a projected screen (students could draw their own controller and hook it up to the projector). Teens could barely believe that touching a piece of paper could make Mario run! I also offered video game crafts: Mario Warp Tunnel pencil holder, , and a Spongebob sculpture. I set up a Summer Reading Display to promote our Teen Bingo card. A lot of prep work was needed, but I’ve included all the resources for free download in this post!